
Tiddle Jr
Red Federation RvB - RED Federation
882
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Posted - 2016.08.31 10:15:43 -
[1] - Quote
Nana Skalski wrote:
Still, certain citadels may be more reliable than others. You are not wasting time because CCP makes it harder for you, its other players that make them unreliable, dont forget about that.
so maybe other players do that due to current Citadels meta and not because they want so?
"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP
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Tiddle Jr
Red Federation RvB - RED Federation
882
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Posted - 2016.08.31 10:25:57 -
[2] - Quote
DeODokktor wrote:I think Citadels are there to fill a new role. Replacement of POS. Now they have 1 item instead of 150 items. Think here for a moment about the size of the game, about loot dropping, about the numbers of attackers.
well ain't Eve dying? and we have online dropped almost twice? the game is big for sure but how many system if you make the whole round trip through New Eden would be found empty with no content going around. How many attackers do you recon? even the latest WWB didn't show up any significant numbers. Imperium alone was +35k and MBC even greater. I can't imagine what CCP going to do if two powerhouses decided to crowd one single system and show more than 10k of pilots. Sorry guys our hardware didn't swallow that chunk.
The remove decent amount of low meta mods which is great but in the meantime they seeded same amount of new exploration loot. hell why?
DeODokktor wrote: They reduce the items in space down to 1/150 th of what it was, while also adding in factors that limit how much DPS these can receive. So there's no need to bring something that will roflstomp it empty in mere seconds as that no longer works. Throw in the timers used and now players are forced to hit at specific times, vs hitting everything at once.
Assuming they move all industry and moon mining to citadels, they have just lowered their game processing by huge amounts.
So, less items in space, less players in space, less blobs all at once (due to timers).
SO looks like we have Citadels in a form of excuses for not being able to rework old legacy code in form of POS's. If that's the case it's a shame.
"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP
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